![]() On all versions of Zelda Classic 2.10 and below, the Classic Tileset is screwed. ![]() Includes a lot of classic palettes, including 1.90 palettes Plenty of custom drawn sprites, too.Ĭlassic Framework (featuring 1.90 palettes Has a large variety of scenery, both exterior and interior. Tileset with almost completely custom tiles. Alot has been changed, but alot stays the (the one that came before PTUX) As with everything that goes into my quest creating ventues, I heavily modified it for my own uses. ![]() I believe that The base of this is Z's Pure update. For those that demand a more thorough description. Presumably everything from the demo is in here, so have at it. I promised to deliver, and after working on the 2.10 laziness bug, I finally decided to submit this after cleaning it up a little bit. Cambria is meant to be feature-complete, and so comes, by default, with a set of custom midis to be used for a variety of in-game areas. Cambria boasts a comprehensive collection of high-quality, community-made, terrain, item, decorative, and interior tiles that gracefully capture the Classic aesthetic. Nearly a year in the making, the Cambria tileset is a near total rework of the default Classic tileset. Tiles from BS Zelda, plus extra custom tiles. Works perfectly with existing BS tile, but requires you to import the slightly alterated pallete. ![]() Us Ī winter themed version of the current BS tiles. The set started with Gashin's suntower set but due to palette restraints most of his tiles were removed, and only csets 7,8 and 10 remain unaltered, his Link tiles, sprites, and boomerang are still in there, as well as some enemies, so should you use these for other purposes please remember to give him credit. Many of the tiles are from the Minish Cap. This is the tileset I've been putting together for the last several months to use with my upcoming quest "The Adventures of Robinhood". ![]()
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